[marketing-python] Game development quote

A.M. Kuchling amk at amk.ca
Thu Oct 27 18:36:50 EDT 2005


In <http://games.slashdot.org/games/05/10/27/059220.shtml?tid=206&tid=11>:

We chose to use python because we wanted a well-supported scripting
language that could extend our core code. Indeed, we wrote much more
code in python than we were expecting, including all in-game screens
and the main interface. It was a huge win for the project because
writing code in a language with garbage collection simply goes faster
than writing code in C++. The fact that users will be able to easily
mod the interface is a nice plus as well. The downside of python was
that it significantly increased our build times, mostly from linking
with Boost.

Soren Johnson, lead designer, Civilization IV.

--amk


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